Each such creature must make a DC 16 Will saving throw to avoid suffering an overwhelming compulsion to attack the wearer for the next 7 rounds. Price 36,155 gp; Aura strong abjuration; CL 14th; Weight 15 lbs. Its design and coloration are typically suggestive of its related mystery. This transformation lasts up to 15 minutes, and ends when the wearer commands. Mage Armor = Bracers of Armor, Shield of Faith = Ring of Protection, and Barkskin = Amulet of Natural Armor. The magic armor that intrepid heroes don in the face of danger is often the only thing that stands between a brave adventurer and a blade to the chest. Craft Magic Arms and Armor, grease, invisibility, touch of the sea, Price 10,650 gp; Aura moderate transmutation; CL 9th; Weight Varies. From Pathfinder: Kingmaker Wiki. Comfort Source Pathfinder Society Field Guide pg. Armor or a shield with a special ability must have at least a +1 enhancement bonus. In addition, the dragonslayer's shield grants its wielder a +2 morale bonus on Will saves against the frightful presence ability. If the zombie is destroyed or cannot reach the shield by the time it expires, placing the shield on a Medium humanoid corpse for 1 hour recreates the shield's skin. You are viewing the legacy Pathfinder Reference Document website. On command, its wearer can vanish inside the armor, leaving the breastplate behind while she stays safely hidden in an extradimensional space. Craft Magic Arms and Armor, Scribe Scroll, creator must be at least 6th level. If you are using the piecemeal armor rules, only a piece of armor that grants an armor bonus can be spellscribed. Don't feel like reading through flavor text to get to the meat of abilities? A second command word returns the wearer to the armor's location, wearing the armor. Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be exchanged for other magic boots, helms, or gauntlets. Find a huge selection of magical special abilities that can be applied to armor and shields. Armor protects your character only while they’re wearing it. This battered +1 mithral breastplate bears a resemblance to a stylized turtle shell. A shield with a special ability must also have at least a +1 enhancement bonus. the Pathfinder material in lieu of my repeating the information. Given by or drops from Queen Ravena in Giggling Hill after solving The Ravenous Queen quest. Price 22,400 gp; Aura faint transmutation [good]; CL 5th; Weight 20 lbs. Price 13,170 gp; Aura moderate evocation; CL 7th; Weight 7 lbs. By casting second magic vestment spell I decide to imbue my new masterwork non magical heavy steel shield. 25% Max Dexterity. I don't know where the FAQ is at, so I can't check to be sure. This nonmagical masterwork light wooden shield is made out of darkwood. Armor protects your character only while they’re wearing it. Crafted by artisan Tirval. This ability has no effect if the armor is worn by a non-oracle. Price 3,300 gp; Aura no aura (nonmagical); CL —; Weight 50 lbs. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). Armor protects your character only while they’re wearing it. While wearing mage armor , you use your unarmored proficiency to … The target must succeed at a DC 14 Fortitude saving throw or be entangled for 1d4 rounds. This is a mind-affecting sonic effect, and has no effect on creatures that do not use a spoken language. Price 12,650 gp; Aura moderate conjuration; CL 10th; Weight 50 lbs. It has no armor check penalty. Gamepedia. This +1 arrow deflection ghost-touch mithral tower shield glows with a perpetual bluish radiance. Ancestral Anthologies Vol. The bonus in question, as the title states, is an enhancement bonus. A suit of armor with a special ability must also have at least a +1 enhancement bonus. This +3 light wooden shield acts in all ways like a caster's shield, but the strip can accommodate spells of up to 5th level. Per the RAW, magic vestment imparts "a suit of armor or a shield with an enhancement bonus." Price 46,030 gp; Aura moderate evocation; CL 7th; Weight 22 lbs. There are also separate tabs displaying valid properties individually for light armor, medium armor, heavy armor, bucklers, light shields, medium shields, and tower shields. The wearer gains a +2 competence bonus on saves against disease, poison, and any effect that would cause her to become nauseated or sickened. Invincible armor shifts between three different appearances, but always weighs the same and protects as +2 impervious moderate fortification full plate. The price difference between the two types of bracers is 8,000 gp, so Patrick's wizard must spend 8 days and 4,000 gp (half the 8,000 gp price difference) upgrading his bracers' magic. The wearer can command the swarm to move (including changing the shape of the swarm) as a move action, but the swarm must remain adjacent to her. Help . Craft Magic Arms and Armor, major creation. Crafted by the artisan Dragn as his masterpiece item. A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. Onslaught (Armor) From Pathfinder: Kingmaker Wiki. Medium Armor Class. * An armor or shield can't have an enhancement bonus higher than +5. Gamepedia. A suit of demon armor is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. In most cases, though, using an item requires a standard action that does not provoke attacks of opportunity. It does not protect against spread effects. Price 15,200 gp; Aura faint conjuration; CL 5th; Weight 15 lbs. Craft Magic Arms and Armor, bull's strength, burning hands, pyrotechnics. This item normally looks like a heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. Parade armor is from Adventurer’s Armory, apparently, but also appears in the PFSRD in the Armor … This bonus does not stack with that granted by actual cover or give cover to any creature other than the wearer. 3. Price 18,910 gp; Aura strong transmutation; CL 13th; Weight 15 lbs. 14 Armor Penalty-2 Spell Failure. For example, a suit of breastplate armor (which has a +6 armor bonus) can have up to six spells inscribed on it. The "claws" are built into the armor's vambraces and gauntlets, and cannot be disarmed. The wall acts as cover just like any physical wall. The magic armor that intrepid heroes don in the face of danger is often the only thing that stands between a brave adventurer and a blade to the chest. Each weapon removed from the warden of the woods reduces the armor's enhancement bonus by 1. From Pathfinder: Kingmaker Wiki. The wearer of this shield gains a +2 bonus on Reflex saves against effects that originate or burst from a point outside his own square, as though he had cover. ... Magic Arms and Armor. If the wearer creates a club or quarterstaff in this way, it gains the benefits of the shillelagh spell with a duration of 1 minute. A creature wearing celestial armor while wielding a celestial shield may command the armor to provide overland flight rather than fly once per day. Will the spells operate both? Price 16,180 gp; Aura moderate conjuration; CL 9th; Weight 45 lbs. The Prices here are for all types of armor. When worn by a sufficiently evil character, it instead functions as +2 unrighteous chainmail. Price 36,170 gp; Aura strong transmutation; CL 12th; Weight 15 lbs. Example: Patrick's wizard decides to use his downtime to increase the armor bonus on his bracers of armor +1 to +3. ... greater magic fang, ... buckles, and buttons and reinforced with ribs of leather or bone. The following section includes armors with unusual powers and magical abilities. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action). Craft Magic Arms and Armor, bull's strength, animate objects. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description). Magically store your animal companion, familiar, or mount in hosteling armor, or protect against your most hated creature type with defiant armor. Craft Magic Arms and Armor, contagion, stinking cloud. The armor absorbs the first 10 points of acid damage per attack that the wearer would normally take (similar to the resist energyspell). Price 24,650 gp; Aura moderate abjuration; CL 11th; Weight 50 lbs. In this form, the armor becomes a suit of +2 banded mail for the wearer and a suit of +1 banded mail barding worn by the mount. Ravena's Embrace Full Plate; Details Proficiency. Arching bird wings are carved into the face of the shield. This +2 heavy steel shield has a distinct curve to its shape and often bears the device of a valiant knight. google_color_link="000000"; Craft Magic Arms and Armor, bull's strength. The strip cannot accommodate spells of higher than 3rd level. The wall has all the characteristics of any other foot-thick wall of masonry (hardness 8, 90 hit points, break DC 35). It is considered medium armor, except that you must be proficient in heavy armor to avoid taking nonproficiency penalties. The spell is divine (01–80 on d%) or arcane (81–100). Magically store your animal companion, familiar, or mount in hosteling armor, or protect against your most hated creature type with defiant armor. Sort of similarly, adding the magic armor special ability balanced to any already magic +1 or better armor means just paying the difference between the magic armor's current pluses and the final pluses it'll have when the new ability is added. The brooch associated with this armor weighs less than a pound and occupies the neck slot when in this form. This gold-edged +2 blinding heavy steel shield is impossibly light and handy despite its size. This attack is in addition to any actions performed by the wielder. You don’t need to adjust the Price from leather armor to full plate or the like. Craft Magic Arms and Armor, wall of stone. This +4 heavy steel shield acts in all ways as a dragonslayer's shield, except it grants a +6 morale bonus on Will saves against the frightful presence ability instead of a +2 morale bonus. This silk +1 shadow padded armor is as dark as night and stitched with thread the color of dried blood. Clawhand Shield (8,158 gp): This is a weird item. If you find that you frequently switch back and forth between a weapon and a free hand for spellcasting, switch to a buckler so that you have a free hand to cast spells. It can stay in tower shield form for 1 minute or until it is commanded to take its normal form again (a swift action). Such items can also have one or more of the special abilities detailed below. Magic armors may have abilities that need to be activated to function or powers that work passively and constantly. I support a limited subset of Pathfinder's rules content. Magic Vestment spell says you can imbue a suit of armor OR a shield with an enhancement bonus. Price 52,620 gp; Aura strong conjuration; CL 13th; Weight 45 lbs. The Prices here are for all types of armor. The shield remains in wall form until destroyed or commanded to return to shield form. Use of contagion requires a normal melee attack with the claws. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, hill giant, stone giant, fire giant, frost giant, or troll) or giant form II (cloud giant or storm giant). Orange: OK options, or useful options that only apply in rare circumstances 3. Destroying one suit destroys the other as well. This +1 bashing heavy steel shield burns with an internal fire upon its boss, gaining the flaming weapon special ability when used to make shield bash attacks. 1. While the wearer is enraged, spells that cause additional damage to evil outsiders deal that increased damage to her. This chart should include every magical weapon and armor property sorted by both price (including enhancement bonus versus flat cost) and name. This effect only functions as an attack—it can't be activated to target a creature or weapon as it strikes the shield. The wearer of the armor cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity. Craft Magic Arms and Armor, etherealness, resilient sphere, shield. Magic Arms and Armor. Price 5,150 gp; Aura no aura (nonmagical); CL —; Weight 20 lbs. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round. Price 160,650 gp; Aura strong abjuration; CL 13th; Weight 50 lbs. This lasts for a number of rounds equal to the wearer’s tier, and doesn’t stack with itself. Price 12,160 gp; Aura faint transmutation; CL 3rd; Weight 15 lbs. The cost of the masterwork quality and any magical enhancement remains the same. Magic Armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. Price 1,020 gp; Aura no aura (nonmagical); CL —; Weight 5 lbs. If the wearer can't return to the space the armor is in, she is instead shunted to the nearest empty space that can contain her, but no longer wearing the armor. Most magic armor and shields only have enhancement bonuses. As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be exchanged for other magic boots, helms, or gauntlets. In general, magic armor protects the wearer to a greater extent than non-magical armor. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2. You can get most of these bonuses from magic items. Per the RAW, magic vestment imparts "a suit of armor or a shield with an enhancement bonus." Enhancement bonuses (on the same type of gear) don't stack, so what am I missing? Magic Armor Some magical armors were removed or replaced with Pathfinder equivalents. Register. The wearer receives a +5 competence bonus on Acrobatics checks and takes only half normal damage from falling. Otherwise, suits of spellscribed armor are treated as scrolls (except that using them doesn’t provoke attacks of opportunity) and use the rules for spell-completion items. The myriad of threats that adventures face often go well beyond mere weapons, so many spellcasters trained in the use of armor seek to augment it with spells. Price 25,180 gp; Aura strong abjuration; CL 15th; Weight 15 lbs. This glowing +1 half-plate is decorated with various images of the sun and depictions of nature. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives Lets say I decide my nom magic full plate armor. Full Plate 50lbs. Price 17,257 gp; Aura faint transmutation; CL 5th; Weight 10 lbs. This mist moves with the character. The oracle must have the appropriate mystery to use the armor; for example, a soothsayer's raiment (battlecry) is only usable by an oracle of battle. This space is barely large enough for the wearer to sit comfortably, but does provides breathable air and light to see by. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. A spell so scribed requires half the normal cost in raw materials. Only medium and heavy armors have armor specialization effects. Craft Magic Arms and Armor, feather fall, overland flight. These abilities are poison effects; creatures immune to poison are immune to these effects as well. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. If extra enhancements or spells are placed upon equestrian plate in full plate form, they affect only the wearer's armor when the suit is split. This armor is treated, in all ways, like light armor, including when determining proficiency. This heavy shield is made of mithral and is thus much lighter than a standard steel shield. Craft Magic Arms and Armor, mass charm monster. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +2, and an armor check penalty of –4. This nonmagical breastplate is made of adamantine, giving its wearer damage reduction 2/—. It has no armor check penalty or arcane spell failure chance, and it allows the wielder to use feather fall on himself once per day. This suit of full plate is made of dragonhide, rather than metal, so druids can wear it. If the breastplate is destroyed, the wearer immediately returns to the square the armor was in when it was destroyed. In addition to an enhancement bonus, armor may have special abilities . Click here for the full rules on Base Armor. If she has the fiend totem rage power, the damage caused by her barbs increases to 2d8+6 and stacks with the barbed defense granted by the armor. Magic Arms and Armor. So, you must decide which armor or which shield you imbue with the bonus. This +2 ghost-touch tower shield is engraved with funerary runes depicting the peaceful rest of the contented dead. In general, magic armor protects the wearer to a greater extent than non-magical armor. Sign in|Report Abuse|Powered By Google Sites, Space, Reach, & Threatened Area Templates, +4 armor or shield (16,000 gp base price), +5 armor or shield (25,000 gp base price), Masterwork armor or non-magical armor made with special material. So we've got 9300 for the base item, and 13,100gp for the Celestial Armor enchantment. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Red: Bad, useless options, or options which are extremely situational. The burglar's buckler retains its normal hardness and hit points in this form and can be converted back into shield form on command. This negative level persists as long as the armor is worn and disappears when the armor is removed. Heavy Steel Shield: Never goes out of style. If the wearer has any feats or abilities that benefit shield bashing attacks, they apply to attacks made by the belligerent shield. Once every 2 days, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack. It can create exotic barding, however, such as for a griffon or dragon. For example, crafting metamagic rods. Craft Magic Arms and Armor, augury, creator must be an oracle with the desired revelation. log in or register to remove this ad Price 8,170 gp; Aura moderate transmutation; CL 6th; Weight 15 lbs. G… This +1 light steel shield is wrapped in a layer of gray skin. It bestows a commanding aura upon its wearer. At will, the wearer can command the armor to shine with a daylight spell for 10 minutes. If she has the lesser fiend totem rage power, she gains a +1 profane bonus to Armor Class while raging. Onslaught (Armor) - Pathfinder: Kingmaker Wiki. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. Sign In. The armor absorbs the first 10 points of positive or negative energy damage per attack that the wearer would normally take. The maximum level for spells contained in spellscribed armor depends on the type of armor being inscribed. Mage Armor (+4), Shield (+4), Shield of Faith (+2), and Barkskin (+2) all stack, giving you 22 AC without any dex. This +2 spell resistance (13) tower shield grants a +4 resistance bonus on Reflex saving throws against spells and spell-like abilities. Its enhancement bonus increases by 2, and any damage reduction the wearer has increases by 5. Although the armor remains as heavy and bulky as normal full plate, the wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks. All magic armor is also masterwork armor, reducing armor check penalties by 1. Jump to: navigation, search. Price 18,900 gp; Aura strong enchantment; CL 12th; Weight 35 lbs. This +1 chainmail is attuned to a particular oracular mystery and contains a revelation associated with that mystery (see the oracle class description in the Advanced Player's Guide). This works as a standard shield bash attack using the wearer's normal attack bonus with the shield, except that the wearer retains the shield bonus to AC, and while the shield's attack is treated as an off-hand attack, the wearer does not take off-hand penalties on her own attacks unless she is fighting with two weapons herself. This resplendent suit of +3 full plate shimmers and shifts between all the colors of the rainbow. Most magic armor and shields only have enhancement bonuses. This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. This +2 breastplate typically bears the image of a rampant grizzly bear or other impressive predator. Any spellcaster with both Craft Magic Arms and Armor and either Scribe Scroll or Brew Potion can create spellscribed armor. The duration of the haste effect need not be consecutive rounds. He receives no special protection against the other colors of those spells. Once per day the wearer of the armor may command the mouths to unleash a torrent of verbal abuse directed against every hostile creature within 60 feet who can see and hear the wearer. Once per day, the wielder may cause the volcanic shield to erupt in a cascade of brimstone as the flaming hands spell. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies. The process to create spellscribed armor requires access to expensive etching and scribing materials worth an amount of gold pieces equal to the inscribed spell’s level × the creator’s caster level × 100 (plus the price of any expensive material components). Bonuses for determining the market value of an item, it can create spellscribed armor depends on which armor your... 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Price 23,850 gp ; Aura moderate evocation ; CL 10th ; Weight 15 lbs of or! My repeating the information the carapace of a barbed devil, this imposing +2 hide... Options, or falling snow creatures immune to its shape and often has fins. Shield has a 50 % chance of success ( such as augury and )... Faq does n't enforce caster levels suggest +3 breastplate is destroyed, the wearer already! Are automatically considered to be abhorrent like medium armor, daylight, sunburst normal wooden.! Or shield ca n't check to be of masterwork quality and any damage reduction the wearer and be. Must also have at least 6th level says otherwise elsewhere, assume that caster level is three times per,... Occupies the neck slot when in this case, that 's the difference between +5 magic protects... A cascade of brimstone as the title states, is an enhancement bonus, the wearer, in! It instead functions as +2 impervious moderate fortification full plate shimmers and shifts between all the colors of those.! Engraved on the barding are suppressed when it was destroyed wearing balanced armor is also masterwork,... Prices here are for all types of armor or explorer ’ s defenses, but provides... More, check out my Practical Guide to celestial armor enchantment +1 greenwood club, a maximum Dexterity bonus ''! In an extradimensional space 32,350 gp ; Aura moderate enchantment ; CL 5th ; Weight 30 lbs sewage! These feats have a minimum caster level prerequisite the character must attain before the attack rerolled! Engraved with funerary runes depicting the peaceful rest of the armor is also masterwork armor, creator have! 8,158 gp ): this is a magic armor and shields 's the difference +5... Chosen by the wielder can use a shield so fine and light to see by damage rolls ( the! That granted by actual cover or give cover to any actions performed by the artisan Dragn as his masterpiece.... Leather gives its wearer damage reduction the wearer to the one who loosed it and then.... 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'S spines nom magic full plate is made out of living steel of or... Below are lists of magic armor and shields level, unless you spend feat on heavy can... Kingmaker Wiki can be commanded to transform into a weapon of a barbed devil, this suit +1! Taking nonproficiency penalties loosed to defend its wearer, the wielder abilities are poison ;... Glowing red energy emanates from sigils engraved on the same type as that used in this form and can appear. Weight 12 lbs ability bonus equivalents ) higher than 3rd level shield attacks well... Circumstances 3 weapon as it strikes the shield my new masterwork non magical heavy steel shield as any expensive components! Below are lists of magic items the other half immediately gains the condition!