Vital Strike's Bonus Weapon Dice explicitly do not multiply on a critical hit. The only thing that pops immediately to mind is to start with a Titan Mauler barbarian and wield an oversized Greataxe of Greatsword. You can make a single attack that deals incredible damage. I can’t do this, and you can’t make me! Just use it when you have to move between shots instead of ONLY using vital strike and it's a straight upgrade. \$\endgroup\$ – MrLemon Jul 14 '14 at 17:03 471 2.0. You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Vital Strike Make an Edit Report a Problem Pathfinder Roleplaying Game Core Rulebook You make a single attack that deals significantly more damage than normal. So, This idea randomly popped into my head earlier, A Goblin Gunslinger with the Goblin Gunslinger feat that uses a medium rifle. As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. Vital strike works. Vital Strike (Combat) You make a single attack that deals significantly more damage than normal. If you plan to use Vital Strike, this is a solid option. Strike Attack Source Core Rulebook pg. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Greater Vital Strike (Combat) You can make a single attack that deals incredible damage. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Note: Vital strike can only be used as part of an attack Action. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. I never made a gunslinger and dont know if it is worth trying this silly idea out.. xD. If you are immune to fatigue like from 3 levels of Horizon Walker what happens if you use Furious Finish? SKR'll come along and tell everyone they're wrong, ban the dirty optimizers, and do his best to remove fatigue immunity from the game because it's "broken." Help support GITP's forums (and ongoing server maintenance) via Patreon, Who Inquisits the Inquisition? The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. Vital Strike allows you to forego additional attacks in favor of making a single attack with high damage. You make a single attack that deals significantly more damage than normal. Greater Vital Strike would be fun to use with butchering axe or large/huge 2h weapons, or maybe if you move and attack in the same round (if it's possible with GVS), but I would advise against spending two feats on it (Improved Vital Strike isn't needed to be picked before, the most useless feat I guess). It's very silly. Vital Strike : As a standard action, make a full BAB attack for extra damage. Feat Type(s) Combat; Prerequisites. It's not a great option for a gunslinger, but it works. Do you recommend adding Barbarian and Furious Finish? INQ101: Welcome to the Inquisition Introduced in the Advanced Player’s Guide, Inquisitors are everything that I love to roleplay: single-minded, “for the Greater Good” religious warriors, menacing and uncannily observant, who fear little — even the retribution of their gods. Personally not that big a fan of the Vital Strike feats, but it would work with firearms. There was a thread on paizo's forums not long ago on this very topic (for fatigue immunity in general, not HW's specifically), I don't think they reached an official or agreed upon answer. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. "Keen" does not stack with "Improved Critical", nor do any other crit-range modifiers AFAIK. Vital Strike requires the use of the Attack action (aka a standard action attack), and is thus incompatible with Dead Shot. Then you add on your normal damage increasers like Str, magic, sneak attack, feats, abilities etc. X4 crit mod on a cannon. base attack bonus +6 Benefit. Let's just say the giant he shot with it died. If you can't think of a better feat past level 6 and you already picked all feats that are key to your build, it's not a bad choice at all. We do! The knife master (Ultimate Combat) is a short-but-sweet rogue archetype that increases your effectiveness while fighting with daggers and other similar weapons (including kukris).If you’re planning to build something of a weapon specialist for your rogue, this archetype gives you a solid damage bonus, though this benefit does come at the cost of your enhanced trapfinding abilities. Why not? In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). How often a character is allowed to choose a new Feat depends on his Class. My fighter has enjoyed pairing it with an orc horn bow. Power Attack You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. He shot it once. Vital Strike is a Feat in Pathfinder: Kingmaker. Vital Strike Power Attack Calculator. These extra weapon Damage dice are not multiplied on a critical hit, but are added to the total. Second, you don't need to specify critical thread range if you only threat on a natural 20. At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. Prerequisites: Base attack bonus +6. 1 Action Cost. While there are exceptions, the general pattern is: Just FYI: Vital Strike is over-used. Feats are special abilities of each character, further setting them apart from comparable builds. Someone just make it go away! This isn’t my destiny! Then I rememberd the Vital Strike feats and started wondering, Would they work with the goblin rifleman? Vital Strike is a feat that allows you to double the weapon's base damage dice when performing an attack action (standard action). It's nearly always less effective than a Full Attack. Like 3 times over. Anything that includes "Full-round action" would preclude the use of Vital strike in the same round. Can Vital Strike be used on a charge? Pretty sure Vital Strike has always been a melee attack... will check in manual, I see that d20pfsrd only talks about the attack action, so by that ranged should work. Through use of a too-large weapon (taking a -2 for oversized wielding), Weapon Training, Point-Blank Shot, the Focused Weapon Advanced Weapon Training, the Vital Strike feat chain, Weapon Specializations, and Gravity Bow, each damage roll will use so many fucking die you'll get kicked out of the campaign for knocking over some part of the combat area every round multiple times every combat. Overview. The key to this, of course, is to make your base damage dice as large as possible. Unless you have a very specific tactic in mind, this is bad. check out the. Well, first off, Vital Strike is a standard action for a single attack. No. If Vital Strike worked on full attacks, Archers would decimate the battlefield doing Full attacks with Many/rapid/haste and firing off 5 attacks per round each doing double damage at level 7-8 depending on class. 2. Nice. I'm using Pathfinder 2E terms here, since they're way simpler (and this is for Pathfinder, after all). However, with some focus, Vital Strike can be an excellent option around which to center your character. I don’t deserve all this responsibility. 136 You make a single attack that deals significantly more damage than normal. Prerequisites: Vital Strike, base attack bonus +9. Greater Vital Strike : Combat : BAB 16, Vital Strike, Imp. Seems like it can be used on ranged, never even considered it. Recently added Dice Rolling options now let you specify your crit range within the initial roll. Feats often have a number of pre-requisites that must be met in order to select them during level ups. I also use the term "ability" to describe anything that's specific to the individual monster (the Kraken's Lightning Storm, for example). Specific Strike (tail strike, claws strike) Half … There is no repeating attacks with Vital Strike. The weapon's damage dice is multiplied by 4. It requires an attack action. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Others disagree. And I thought they would be good for a musket or rifle or such as I belive those are a full round action to reload so you can only get one shot in a round either way. Because Vital Strike only multiplies the weapon's base damage (just the dice; no enhancements), Vital Strike seems like a poor tactical option. 1d20cs>19 will display the result with a green critical highlight on a 19 or 20. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.Roll the weapon's damage dice for the attack twice and add the results together before … Main Character Builds Sorceress/Sorcerer - Control/Ranged DPS/Spellcaster Overview. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. IMO, you are hit with fatigue, but are still immune to it, so nothing happens. I know Vital Strike isn't the most optimized of feats for damage, but if you really wanted to make the most of it in melee, what build would you go for? (A Star Wars campaign log), 2020 Holiday Ornament and Black Friday Sale, End-of-Book Hiatus (and Holiday Ornament), If this is your first visit, be sure to Vital Strike (Combat) Source PRPG Core Rulebook pg. Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16.. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Dagger pistol: Like a tiny Axe Musket. Ranged mwk shortbow +11/+6 (1d6/×3) Special Attacks weapon training (heavy blades +1) Tactics Before Combat The shadowdancer drinks her potion of bull’s strength. Vital strike with a large size double hackbut does 6d12 damage. Piercing the Heavens: N. Jolly’s guide to the Pathfinder Warpriest “I don’t want to be a hero. This is a fairly robust build with a strong emphasis on Control spells, but that also has significant damage, buff, and summon abilities. The one time he shot it he crit and he had all the things. "Big numbers" but not really effective. Also - probably melee, not ranged. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. ... Mobility, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword) The vital strike is basically "for fun", since you only have a 19-20 crit range the likelihood that your vital strike is actually better than using the readied cheese (or just attacking normally) is basically nonexistent. Just thought I'd point out that even though vital strike is widely viewed as a trap feat, I think it's actually a decent pick if you don't base your entire build around it. Not sure if I applied the rules correctly, but I allowed things like deadly aim, vital strike etc to apply to the cannon when shot by the character. IE you cannot charge and vital strike, you cannot spring attack and vital strike. Of Horizon Walker what happens if you only threat on a critical hit it was intended as a standard for. Giant he shot with it died three standard actions during his turn instead of only using Strike... 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